The Review About Witcher 3 Game Play

Witcher 3 is a PC based RPG that was released in October 2007 and has received positive reviews from many sources. This game was quite gripping for me from its opening movie to the end, and has a lot to offer; soon into the game you’ll realize that this is not your everyday average joe RPG. There still remains the old rule of ‘talk to everyone you meet,’ but these standard elements of any game of this genre are outshined by the overall unique feel of the world that the game presents. The battle system is heavily based on combos and a small selection of upgradeable spells.

The Glitcher is a poorly made RPG, full of sexist clich├ęs, inexact fighting mechanics, occasional bugs, and infuriating design that often have you groaning or rolling your eyes

witcher 3 is an action RPG with many traditional elements exposed back and swapped with unique functions. You cannot create a party of characters, and you have only narrow control over Geralts look, more real-world based as you visit barbers and clothing stores.

Whereas the basics of combat are comparatively straight forward; light attack, heavy attack and dodge, difficulty is ramped up as time goes on. Geralt will shape a bestiary of enemies, learning the weaknesses of a wide variety of creatures.

Mounting, through alchemy, oils and potions Gerailt can boost his chances in battle by careful preplanning. This engages players even further in the world, Geralt will sometime employee Batman style research of a quest scene, investigate the area to help conclude what he might be up against shortly. There is no use whacking some Spectral oil on your silver sword if rounding the next corner has Geralt confronting a werewolf.

Signs round out Geralt’s collection of battle. These magic attacks are unlocked from the beginning and you will use all of them at times, courtesy some as you go through the game improving them where you can.

And there is so much to do, each question mark discovered on the map is a drawcard for it may hold anything as mundane as a bandit camp or monster nest, or more often than not, a complete and fleshed out sub quest with conclusions and consequences.

Even travelling the landscape through foot or horseback has its rewards. The wind sadly blows through the heavily forested areas, or across the fens. Towns are occupied by dour folk going about their business both menial and grand.


Witcher 3: The Wild Hunt gets the highest of recommendations, there is hundreds of hours of game play here with little filler to be had. There is zero grinding, a pleasingly complex leveling system, crafting, alchemy and much more.

Contrasting Sky rim, this is a world that you want to be part of, read every burnt note or leather bound book. You want to explore every single question-mark on the map, walk down every byway and possibly even dive below the surface of every sea or stream. But at some stage you need to re-join the real world.


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